![]() ![]() Note, I have looked into this with DuckStation 0.1-4901-g1d9075fa (dev). The letter on the right has had anti-aliasing applied to make the edges appear smoother. Anti-aliasing is the smoothing of jagged edges in digital images by averaging the colors of the pixels at a boundary. The use of this sharper lens results in some additional aliasing across the scene.' Went back to see where the quote came from to which you refer and it was right below the test charts. Aliasing is the visual stair-stepping of edges that occurs in an image when the resolution is too low. So maybe it would make sense to completely hide the Anti-Aliasing feature on older hardware? Likewise, the mostly "unrealistic" super-high Anti-Aliasing settings should eventually also be removed from the regular DuckStation build. With the help of DPR member Jack Hogan, we've verified that the EOS R has a typical strength anti-aliasing filter, like the 5D Mark IV. (1920x1080) / (2880x1620) (actual total pixels) / (total pixels the game creates) 0,444 That's your downscaling. It looks that the Anti-Aliasing settings are only compliant to OpenGL 4.x aka DX11 (and newer) class hardware. Let's say you have a 1920x1080p screen and set your game resolution to 2880x1620. #Gtr evolution anti aliasion softwareInstead of the hardware renderer, the software renderer was used. In my case, enabling the Anti-Aliasing failed on every OpenGL 3.3 based GPU. #Gtr evolution anti aliasion driversHowever, a very important factor seems to be also the quality of the used drivers and their feature level. There are 12 pupils per teacher, 652 students per librarian, and 946 children per counselor. ![]() Gaussian blur gives you a lot of control over how much blur you want to introduce, but you can use any blur filter that you feel comfortable with. Fawn Creek schools spend 10,795 per student (The US average is 12,383). The game looks so much better with Anti-Aliasing enabled, awesome! Add a Blur filter When you add a slight blur, you can fix the aliasing issues on your picture it works like the anti-aliasing filter in the camera. Yes this thread is old but maybe it would really make sense to establish an "Anti-Aliasing compatible" or an "Anti-Aliasing incompatible" game list? Regarding Crash Team Racing I can confirm that 2x MSAA works perfectly well. ![]()
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